Friday, December 23, 2005

Project Entropia

I downloaded Project Entropia last night. Because it sounded interesting. You may remember it was on the news not long agon when somone bid $100k USD for an in-game item: www.project-entropia.com/.

If I think of anything positive to tell you about my experience I promise you'll be the first to know.

Here instead is what WIKIPEDIA has to say about the game:

The game can be downloaded and played for free, however "newbies" when they first start playing are not given any other items or clothing beyond a bright orange jumpsuit. As such, although you can play for free, more involved gameplay is very difficult. Players with little or no money are limited to the following actions:

* using the game as a chat room.
* an in-game process called "sweating" or "sweat gathering" where you spend time using your in-game mind force concentration abilities on a trapped creature in exchange for bottles of "Vibrant Sweat"from the creature, which can be sold to other players for (very low) PED value.[1]
* gather "dung" and "fruits" which also can be sold to other players.
* perform numerous "jobs" where you can: act as trader, selling other players stuff for provision; act as a "runner", helping other players to hunt. (Note: the Version Update 6.1 introduced a new AI system, making "runners" ineffective...)

One major difference in Project Entropia from other MMORPGs is the ability to convert real world money (via a credit card or similar) into in-game money and vice versa. Money within the game is represented in Project Entropia Dollars (PED). The PED has a fractional currency called PEC (Project Entropia Cents), valued at 1/100 of the main currency: 100 pecs = 1 PED. The exchange rate is fixed at 10 PED to one US Dollar. A transaction fee is charged for converting the currency both ways.

Players may kill and loot tougher creatures which contain a higher than average number of items or PED. Players may also be paid for actions in the game; most of this sort of payback comes from guessing locations for minerals in-game. Similar to gambling, the payback is usually much less than that which is required to be contributed.


On 14 December 2004, the game creators MindArk announced the conclusion of the first "treasure island sale". This is a virtual island put up for auction. The winning bidder, Zachurm "Deathifier" Emegen, paid 265,000 PED (US$26,500) for the island. At the time this was believed to be the highest price ever paid for a virtual item. According to the article, it is "a large island off a newly discovered continent surrounded by deep creature infested waters. The island boasts beautiful beaches ripe for developing beachfront property, an old volcano with rumors of fierce creatures within, the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities."

24 October 2005: Asteroid Space Resort was bought by "Jon NEVERDIE Jacobs" for a sum of 1,000,000 PED (100,000 US Dollars), greatly surpassing Treasure Island.
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1 Comments:

Anonymous Anonymous said...

Cool Game:)

Wisit my site end see screenshot www.mygameblog.com

4:11 PM

 

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